/*******************************************************************************
GameKit.h

	Author:		LiuDingXi
	e-mail:		liudx@gmail.com
	Date time:	2009-08-17

	Copyright (C) 2009
	All rights reserved.
	
*******************************************************************************/

#ifndef _GameKit_H_
#define _GameKit_H_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "SceneKit.h"
#include "Coder.h"

class CGameKit : public CBaseParser
{
public:
	CGameKit();
	virtual ~CGameKit();
	
public:
	BOOL	Load(CArchive& ar);
	BOOL	Store(CArchive& ar);

	BOOL	Free();

	BOOL	Build(LPCTSTR szOutput);

public:
	struct SCENE : public CSceneKit
	{
		CString	szFile;
	};

	list<SCENE*>	m_SceneList;

	CString	m_szFolder;
	CString	m_szName;
	CString m_szStrFile;
};


#endif//_GameKit_H_
